From my experience with modern dredge I’d say you want at least 12. 4 shriekhorn, 4 cathartic reunion and 2 insolent neonate. If your enabler is a shriekhorn then you don’t need the dredger as the horn can try to find it for you. Any opening hand that doesn’t contain an enabler + a dredger is a mulligan. I decided to fill the open slots with more enablers, to increase the consistency of the deck and your opening hands. Ashen ghoul was a little better but also not consistent enough, in the face of graveyard hate it was also always the first card to side out (if your opponent is removing your graveyard it’s unlikely to ever have enough creatures on top of it). You cannot reliably dredge over your entire deck fast enough each game and if you do, you don’t really need much more help. Most common scenario was that you would dredge over one and not the other and then those cards are essentially blanks. The dread return package was seldom useful. Gone is the cute stuff like dread return for sire of insanity, I’ve also gotten rid of the awkward Ashen Ghoul. Later I saw some people having success with Mardu dredge and I decided I wanted to try that out as well.Īfter my first tries with copied lists I decided I wanted to streamline the Mardu list as much as possible. ![]() My first experiment with dredge was the Jund Squee dredge deck (see my deck tech video here). ![]() So when both Golgari Grave-Troll and Stinkweed Imp were confirmed legal I was excited to get to play with them. After having played it for years in modern, it's an archetype I’m very comfortable with. I’ve been playing a lot of Penny Dreadfull this season and the deck I like the best so far is dredge.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |